Titles: The Thieftaker, Var’s Shadow.
Aspects: Catching thieves.
Affiliations: Hothar, Var.
Symbol: An outstretched hand.
Priesthood: detectives (priests); Thieftakers (paladins).
Herald: None.
Holy Days: Every Marketdaeg.
Duties: To catch thieves and protect goods.
Sins: (Minor) failure to catch a thief you are chasing,
falsely accusing someone of theft, allowing something you guard to be damaged or stolen (up to 50 gs); (Major) deliberately letting a thief go, allowing something you guard to be broken or stolen (up to 1,000 gs); (Mortal) allowing something you guard to be destroyed or stolen (1,001 gs or more).
Signature Power: Entangle.
Powers: Boost/lower trait (Agility, Strength, Vigor, In- vestigation, Notice, and Streetwise only), detect/conceal (detect criminal intent only; conceal only hides objects with a value of 51 gs or more from magical detection), knockdown, lock/unlock, sentry, speed, stun.
Trappings: Any except necromantic.

Forseti is Var’s chief watchman, overseeing the security of his celestial marketplace, and patron of the god’s paladins. Although he serves Var, Forseti was trained by Hothar and retains close ties to his mentor. rigr has offered Forseti employment on many occasions, but Forseti has little interest in watching over entire settlements, being quite content in his current position. The gods maintain good relations, and on occasion have worked together.

Forseti once vowed that nothing he guarded could be taken from his protection and kept for long. Nauthiz has made it his personal quest to prove this a lie. Although one might think they would be natural enemies, Nauthiz and Forseti actually have a cordial relationship. This might seem strange, but Forseti believes it is wiser to have Nauthiz close, where he can keep an eye on him.

Images of Forseti show him with a ring of eyes around his head, indicating the god is ever-watchful and nothing can be concealed from his steely gaze. In his left hand hangs a pair of manacles, while in his right he carries a hefty club, the traditional weapon of watchmen. Statues of Var never detail Forseti in any way—it is assumed that Var is never far away, and prefers to remain unseen, so as to lull thieves into a false sense of security. Similarly, Forseti has no unique shrines—prayers to Var to watch over goods and buildings automatically reach Forseti’s ears.

Clerics fulfill the opposite function to those of Kvara, the god of bodyguards, being concerned with protecting objects and property, not people. Most work for Var’s clergy or serve mundane merchants, though they accept commissions from any citizen who can meet their fee.
Paladins share the same name as the paladin order of Var, as the two serve the exact same role. The key differ- ence is that while the militant order of Forseti focuses purely on catching thieves and arsonists (who through their work destroy valuables), those who worship Var as their patron are also expected to conduct trade or nego- tiate contracts. It is simply matter of focus over general- ization. Paladins of Var who are also indoctrinated into Forseti’s sub-cult use the honorific “High Thieftaker.”

Paladins are more reactive than active. They patrol warehouses and markets, keeping a watchful eye open for thieves and arsonists, giving chase when required. Although servants of the law, they are less interested in other forms of crime. While the majority serve Var, there are those who opt to work for nobles and governments, taking on security of state granaries and warehouses, patrolling markets as independent guards, and watching over the houses of the rich and famous.
It is not unknown for paladins (and priests) to take reformed thieves under their wing, putting their larce- nous skills to good use in the name of the law. Hard- ened clerics of Hothar are opposed to such hirelings, but Forseti is not as blind as his mentor, and neither are his followers. Because of their knowledge of security, paladins are sometimes hired by rich patrons to test their security systems.

Priests, by comparison, are more studious. Whereas paladins react to danger as it occurs, priests conduct lengthy operations to track down thieves’ guilds and put an end to their crime empires. They are less concerned with petty pickpockets and cutpurses, though all crimi- nals must face justice. Priests and paladins work closely together on matters of security. Once a den of thievery is located and enough evidence gained to secure a convic- tion, the priests unleash the paladins to make arrests.

Ceremonies typically involve clerics gathering to swap arrest stories over a drink. Each year on the anniversary of their induction into the cult, the clergy must read a list of criminals they have captured and allowed to escape. These tallies are kept by Var, who uses them to judge his clergy when they die.

Character Guidelines: Forseti’s clergy need a good Agility for use in chases and Vigor to represent general stamina. Although not required, clerics operating outside their native lands should invest in Knowledge (Law). Notice is the key skill, though combat skills should not be neglected, especially for paladins. Investigation and Streetwise, and the Investigator Edge, are more useful to priests, but paladins are not forbidden from serving as investigators.


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